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Xonotic forums scripting
Xonotic forums scripting






xonotic forums scripting
  1. XONOTIC FORUMS SCRIPTING HOW TO
  2. XONOTIC FORUMS SCRIPTING UPGRADE
  3. XONOTIC FORUMS SCRIPTING CODE

XONOTIC FORUMS SCRIPTING UPGRADE

I guess I'll have to force those with -nodeps first, then finish the upgrade operation, then recompile my Mesa again just to fix package dependencies. :: installing llvm-libs (8.0.1-1) breaks dependency 'llvm-libs=8.0.0' required by mesa-git :: installing lib32-llvm-libs (8.0.1-1) breaks dependency 'lib32-llvm-libs=8.0.0' required by lib32-mesa-git that would be just fine, there's no need for this dumb logic.Įrror: failed to prepare transaction (could not satisfy dependencies) I don't have any packages showing up yet, but I'm ready for them, I already did a tarball snapshot today after upgrading my Mesa yesterday and testing some games (that sucks, because no matter how small, whether necessary or not, any change to Mesa invalidates cached shaders and I have to run my games and pan around)įucking stupid dependencies. So it warns every time packages get installed out of sequence. There might be more critical things, let's say you were upgrading an important service that gets restarted after the package install. Now, if you were doing that while getting updates, I would make fun of you. For example, if you were playing media with something that was using the phonon gstreamer backend, and you updated it out from under foot, and the phonon libraries were wrong. It could crash something, under some circumstances I suppose, and that's the reason for the warning. You'll see that message often when it's sorting out a big run. Clear and concise information is important.That doesn't matter, as long as both packages are being installed in the same run. I know many technical people don't think so, but websites are important.

XONOTIC FORUMS SCRIPTING HOW TO

I'm even importing whole *.3ds files, since Irrlicht handles the BSP-tranformation itself.ĮDIT: What I really wanted to say with my post: I think more information on how to contribute as a non-programmer would be very welcome on many projects. I'm using Irrlicht (cross-platform game engine, like Ogre, which both are very invisible on Phoronix for some reason) and it can import all kinds of files, so working in Blender is the preferred way to go.

XONOTIC FORUMS SCRIPTING CODE

I've been developing a game ( ) and I'd really like new maps and everything (I only have one static, and old meshes/textures) but I just feel "Why ask artists to join when I don't even have the time to code on it anymore". I think the Agile way to go here is to bring in artists/content creators much earlier in the process, and develop things together. It's like "Yeah, I'll do that, I just need to tweak this thing a little bit more, THEN I'll bring in more artists.". Especially since a lot of programmers want to focus on maximizing their engine, to make it better for artists and players. It is hard getting time to focus on all different aspects of game making, and artists/content creators are very very hard to find. No wonder they cannot find map artists.I think you are completely right. The capacity may be there, sort of, but it is not intuitive. So, this is what I mean about interoperability between tools. That message was posted 06 January 2012 - 06:30 PM.

xonotic forums scripting

I discovered one can use Blender for creating maps.








Xonotic forums scripting